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Valve Virtual Reality Headset Revealed

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Valve's VR headset is called the Vive and it's made by HTC

http://www.htcvr.com/

Developer kit to be released in the spring, consumer version by the end of the year (claimed).

Oculus yet to announce CV1.

Meanwhile, Jen-Hsun Huang, CEO of Nvidia, will be making a presentation on Wednesday in which he says:

"More than 5 years in the making, what I want to share with you will redefine the future of gaming."

This is rumoured to be a VR HMD, possibly named Titan VR.

Edit: changed 'consumer version in the summer' to 'consumer version by the end of the year'.

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That's a load of tat I won't be buying!

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Very exciting. Good to see that Occulus has some competition.

Yes, I agree. Oculus has been getting all the limelight, but in a number of areas Valve's VR R&D has been ground-breaking. Michael Abrash of course did a lot of the development before he became Chief Scientist at Oculus.

The only worry among the developers is that VR systems will become too proprietary, adding to costs of multi-device support.

Valve's 'Steam VR' base stations sound interesting, allowing body tracking in a 15ft x 15ft area (claimed). As far as I can see though the HMD will still be tethered, which will surely be a problem.

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WCP-20120214.jpg

Reality for experience

But for education, the headset could be very good.

They're working on it.

The first live VR broadcast brought the beach to my backyard

"I don't know what John Carmack, Mark Zuckerberg or Palmer Luckey have in mind for the future of VR, but after what I experienced I'm ready for a virtual reality feed from every major event -- NBA All-Star Game, Super Bowl, State of the Union address, whatever. It's not quite teleportation, but having seen 4K, 8K and everything else, the sense of "being there" has never matched what even this heavily compressed stream on a phone and $200 headset could provide."

I don't think anyone is expecting that a live stream from a 180 or 360 degree camera is going to replicate reality any time soon, but the tech could be highly liberating for someone incapacitated in a hospital bed or confined to a nursing home - or even someone who's had a sh!tty two-hour commute and wants to wind down.

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Yes, I agree. Oculus has been getting all the limelight, but in a number of areas Valve's VR R&D has been ground-breaking. Michael Abrash of course did a lot of the development before he became Chief Scientist at Oculus.

The only worry among the developers is that VR systems will become too proprietary, adding to costs of multi-device support.

Valve's 'Steam VR' base stations sound interesting, allowing body tracking in a 15ft x 15ft area (claimed). As far as I can see though the HMD will still be tethered, which will surely be a problem.

Yeah I remember hearing a rumour of a valve headset that blew Occulus out of the water; though this was back when Occulus was in it's DK1 iteration I think.

If valve can build in support for a big percentage of the steam library, and get this to market quickly, Occulus really have something to worry about.

What I can't quite be sure of is whether vr will actually be adopted by the masses any time soon or whether it will just be hardcore gamer types.

All depends on the quality of the porn they release I guess ;)

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They're working on it.

The first live VR broadcast brought the beach to my backyard

"I don't know what John Carmack, Mark Zuckerberg or Palmer Luckey have in mind for the future of VR, but after what I experienced I'm ready for a virtual reality feed from every major event -- NBA All-Star Game, Super Bowl, State of the Union address, whatever. It's not quite teleportation, but having seen 4K, 8K and everything else, the sense of "being there" has never matched what even this heavily compressed stream on a phone and $200 headset could provide."

I don't think anyone is expecting that a live stream from a 180 or 360 degree camera is going to replicate reality any time soon, but the tech could be highly liberating for someone incapacitated in a hospital bed or confined to a nursing home - or even someone who's had a sh!tty two-hour commute and wants to wind down.

Agree with all of that

Just so long as it doesn't become a substitute for engaging with the real world because it's perceived as more 'real', because it never will be, and we'll be lesser again for it.

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Agree with all of that

Just so long as it doesn't become a substitute for engaging with the real world because it's perceived as more 'real', because it never will be, and we'll be lesser again for it.

Reality is a luxury, electronics are cheap. If the choice is between sitting in your bedsit feeling sorry for yourself or sitting in your bedsit having pleasant and interesting experiences through one of these, not hard to guess what people will choose. It's just a continuation of existing trends, young people stay at home and play on smartphones/consoles etc while older people consume meals out and holidays.

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Just so long as it doesn't become a substitute for engaging with the real world because it's perceived as more 'real', because it never will be, and we'll be lesser again for it.

The future is brains in vats remotely controlling rented bodies. Much cheaper and safer than actually travelling anywhere.

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Reality is a luxury, electronics are cheap. If the choice is between sitting in your bedsit feeling sorry for yourself or sitting in your bedsit having pleasant and interesting experiences through one of these, not hard to guess what people will choose. It's just a continuation of existing trends, young people stay at home and play on smartphones/consoles etc while older people consume meals out and holidays.

That's why we have screens in headrests in cars because the in-car film is so much better than the world passing by outside, as the parents drive to their holiday destination Alton Towers.

Seriously, the real world outside is the cheapest entertainment you can get. it can even kill you, and you can't get more real or feel more alive than that.

That's not dissing these headsets. I can visualise content I could create from my work that the headsets are ideally suited towards and which would entertain and educate. I am excited by them in that regards. But, they're no substitute.

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That's why we have screens in headrests in cars because the in-car film is so much better than the world passing by outside, as the parents drive to their holiday destination Alton Towers.

I recommend the 'No we aren't bloody there yet' Boxed 5-DVD set.

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Agree with all of that

Just so long as it doesn't become a substitute for engaging with the real world because it's perceived as more 'real', because it never will be, and we'll be lesser again for it.

I always thought that if we ever came up with any technology capable of even vaguely resembling the holodeck on the Starship Enterprise, the human race would come to an end.

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I always thought that if we ever came up with any technology capable of even vaguely resembling the holodeck on the Starship Enterprise, the human race would come to an end.

I'm on my phone at the moment so can't type a long reply, but basically I think your right (to an extent).

I think addiction will be a huge problem, if you can put a headset on and do anything in the virtual world then there will be a subset of people who will spend every free moment they can in it.

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I take it everybody's seen the movie Strange Days.....

In the excellent book "Ready Player One", the Department for Education ditched physical schools in favour of VR, and it makes the point that there are significant advantages.

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I would love a virtual wife.

You know this technology has arrived when the first "VR compatible" porn film is produced.

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I always thought that if we ever came up with any technology capable of even vaguely resembling the holodeck on the Starship Enterprise, the human race would come to an end.

I heard a not unreasonable-sounding quote once that the holodeck will be the last invention the human race ever makes.

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I heard a not unreasonable-sounding quote once that the holodeck will be the last invention the human race ever makes.

The real world would be a lot nicer with 99.999% of people shut away in their holodecks though.

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The real world would be a lot nicer with 99.999% of people shut away in their holodecks though.

It raises some interesting moral and possibly legal questions though, what is/isn't going to be permissible in such an environment.

Violence? Do we really want C.O.D or G.T.A type games in true VR? What would be the effect on individuals playing such games? Is it safe to have P.T.S.D. individuals totally desesitised by such gameplay roaming the streets?

Xes? Similar question, what would/wouldn't be safe and permissable? Presumably acts that would be legal in the real world would remain legal in the virtual world but what about acts that wouldn't be legal? Could one really commit offences against virtual people? How does one deal with the issue of consent with something that is programmed to consent?

It looks like it'll be very difficult to draw the line and even harder to enforce, even legal game titles are going to be quickly hacked and turned into something they weren't intended to be (C.O.D. 15 against an army of Gordon Browns, I'm up for that; I'll leave the xes games to your immagination).

On the plus side, locking the crims up in a virtual cell is going to be a lot cheaper.

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