Jump to content
House Price Crash Forum

Kid On Kickstarter Says He Can Write A Game By Himself


Guest_FaFa!_*

Recommended Posts

The games is called Limit Theory and the kid is a Stanford undergrad. He doesn't look like a dunce, but is it really possible to create a game on your own a la the 80s these days?

http://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game

http://ltheory.com/

http://forums.ltheory.com/viewforum.php?f=12&sid=b0ec93f6b4bb4880b5600519038feee6

http://joshparnell.com/blog/

http://joshparnell.com/files/JoshParnellResume.pdf

Link to comment
Share on other sites

The games is called Limit Theory and the kid is a Stanford undergrad. He doesn't look like a dunce, but is it really possible to create a game on your own a la the 80s these days?

http://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game

http://ltheory.com/

http://forums.ltheory.com/viewforum.php?f=12&sid=b0ec93f6b4bb4880b5600519038feee6

http://joshparnell.com/blog/

http://joshparnell.com/files/JoshParnellResume.pdf

I think its possible. He seems to be using David Braben's approach of procedural generation.

Elite Frontier used this. All of the core systems were hand written and made. But once you moved more than beyond the rim about 200 light years. Everything was just empty no space stations no trade and was obviously procedurally generated.

Plus he's got $180K to work on it. So he can buy models or subcontract texture artists.

Also making it and the vision of it is one thing.

Being good usable or playable is an entirely different thing.

Battlecruiser 3000 was made almost entirely by Derek Smart in the 80s. It was super ambitious, you controlled a battle cruiser 4 fighters 4 shuttles and could land on planets control tanks, hovercraft even walk on foot. In later iterations you could get up and walk around inside your ship (outside was already possible).

It looked awesome. Except it wasn't, it was buggier than a termite colony, it wasn't fun as you had to sit through hyperspace in real time and 'jumps' would take 20-30 minutes.

It was also obvious that various areas were not given enough time. Ground combat for instance was blocky, think minecraft blocky.

Derek Smart the maker claimed to be expert and had a ton of fake qualifications. When people started telling him about these criticisms he'd censor them on his forum and pull the plug on subscribers.

It only got decent at universal combat, which was the 15th iteration after he sold out to a bigger company which could actually put in the man hours to polish it and iron out the bugs.

It still isn't fun.

Link to comment
Share on other sites

The games is called Limit Theory and the kid is a Stanford undergrad. He doesn't look like a dunce, but is it really possible to create a game on your own a la the 80s these days?

Go look at minecraft, 8 million sales on PC, the same of xbox, and 4 million on IOS. (Though I assume he got someone else to port to the other platforms)

Got to be well over £100 Million turnover by now.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.




×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.